Particle playground particle mask unity2/10/2024 ![]() just more features Oh and one more thing: UI 3D-System will be treated as Upgrade to UI Particle System so someone who bought current plugin will need to pay only difference between prices.Ībout depth slice filling: UI Particle System is Z position dependent (as I said it works like depth buffer) so if you spawn programmatically particles on certain Z positions you can achieve this effect.Ībout colliding with depth mask: here are same rules as in basic 3D: you can use colliders or you can change shader/script to react on depth mask pixels change. It will support Rect Transform dependent mesh scaling and. Also if you are interested in making more advanced effects, I've submitted to Asset Store UI 3D-System which will be extended version of UI Particle System, because it allows to use also 3D Renderers, lights, etc. Please note that you can also use typical 3D colliders in UI Particle System. Thats great that author of that amazing VFX packs is interested in my plugin!Ībout programmable interactions: UI Particle System allows to use Unity Shuriken Particle System in 100% so you can use same scripts as you use in your packages but instead of getting bounds of Renderer component you need to use GetWorldCorners of RectTransform or get Graphic bounds from Image/Raw Image. If you have idea for more features I'll be glad to hear them Probably they will be even possible for use on mobile games because taking UI depth buffer here is cheaper than in "true" 3D. Or you can just make auto-rotating transform with child with position offset (like in Shop button example - it's attached into plugin examples)Ĭan you explain please what do you mean as "depth slice filling" ?Ībout roadmap: I have in plans adding soft particle effect so when particles move through UI element they will fade out nicely. Update: here is a link for the old asset store that is working: !/content/108285įor example, without using depth mask Shop button effect would look like this:Īs you can see particles are in front of button but in 3D in editor I've set them to be around button,īut with depth mask (the same positions of particles):Ībout other features: size dependent orbit can be easily achieved by simple movement script by getting UI objects size by this method: (if I understood you well), same with ant movement. Sounds like a handy tool, I wish you best of success an hope the store doesn't effect your exposure. ![]() So much easier using tools like that and I am sure this one as well for those things. I am super happy that the people behind Amplify Shader made it a reality. I know first hand the hassles of multiple canvas and cameras trying to have 3d particle fx show on a 2D UI. The shaders make my UI fantastic but adding particle fx also opens the door for more stunning vfx. I will have my hands full working with the UI Shader options added to Amplify Shader but I was intrigued by this. I will just have to keep an eye on this thread and hope they fix it. When I do that it just takes me to my downloads. Please note that HDRP pipeline is not supported (because they are still in large changes stage).Ĭlick to expand.Something must be wrong with unity. just RectTransform with selected texture rewarding effects with complicated and advanced particles special effects of GUI elements like buttons or other interactable elements creating cards special effects (like those from Hearthstone or even better because you are not limited to 2D and based on shader animation effect) System does not work without GUI camera set. advanced, highly customizable particle shader easy to setup component-attach UI Particle system culling mask feature (so you can use particles in scroll views, etc.) full support for Shuriken Particle System (only what you need to change is shader) rendering particles on GUI, based on custom depth buffer UI Particle System is also mobile friendly, its very efficient depth buffer generating method makes is very cheap for performance. With it you can just add particles to GUI in few quick steps. With this plugin you will not need to worry about changing sorting orders, adding multiple canvases, etc. UI Particle System is advanced solution for 3D particles used in Unity GUI. I'm glad that I can announce new kind of GUI plugin: UI Particle System
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